However, despite all the joy that video games can bring to children and teenagers, who are the main target audiences of game developing companies, actively engaging in video games at such a young age can produce adverse effects. The harm video games cause can be evaluated by several criteria, and the most obvious among them is the negative effects they can have on physical health. Though the proponents of video gaming claim first-person shooters and real-time strategies sharpen reflexes, increase concentration, and muscle coordination, in reality, teenagers who spend an ample amount of time playing games experience effects that are not so beneficial.
There is a possibility of the loss of sight. Spending hours on a computer or in front of a TV is one of the main causes of blurred vision among youth. In addition, sacrificing healthy physical activities in favor of video gaming may become a risk factor for obesity. Gamers often do not want to interrupt their playing for meals. They eat right in front of the monitor, and their rations often consist of products that can be easily cooked or eaten immediately, such as crisps, chocolate bars, crackers, or other fast foods.
All this definitely does not contribute to the proper and healthy development of a young, growing body. Mental health can also be affected by engaging in video games at a young age. This suggests addiction and inappropriate behavior. It is a well-known fact that many gamers especially fans of online games suffer from addiction, which is no less serious than narcomania or alcoholism. For instance, in August , a report surfaced about the death of a year-old South Korean gamer who had spent 50 hours playing a real-time strategy game BBC.
For another significant example, one needs to look no further than July , when a Taiwanese teenager fatally collapsed after a hour game session Crawley. Cases like these are quite numerous and happen all around the world. They make additional arguments to the negative evaluation of video games as an activity which brings harm to young people. In its turn, inappropriate behavior can be caused by violence in video games. But on the other hand, many psychologists with the aided support of scientists find that video games are actually exhibiting many plus points- the most important is making children sharp and smart.
The children may actually develop high-level mindset and thinking that they will surely need in future just because of the video games.
The violence in video games is sometimes the only factor why parents discourage their children from playing them. According to scientific research, increase in video gaming increased the aggressive nature of thoughts, behavior and feelings. If a child is spending most of his time in video gaming then he is bound to get socially isolated.
Moreover, video games pull children away from reality. Also, values and feelings, humbleness and acceptance will all be damaged. The children have no concepts of negotiation; in fact, the only way to settle things is violence and showing disrespect. Their feeling of success is not through positive achievements but through killing someone else.
While being accused of making the players violent, video gaming can have its own positive effects too. Mental health is improved with the help of video gaming.
Williams also pointed out that, besides playing violent games, genetics and environmental aspects along with self-control must be considered as some of the factors that contribute to an increase in aggressiveness.
Genetics play a huge role in a person's personality. Some people have a tendency to be more rebellious and aggressive. More importantly, easier access to firearms in several countries can lead to violent thoughts and behaviors. D who made this statement during an interview with MSNBC, "Video game violence is only one risk factor for aggressive behavior in the real world. They will still get their hands on those games that they desire, whether from a parent, sibling, or older friend.
Making violent video games illegal or restricting the sale of violent video games result in an increase children's curiosity about such games and make the child want to play it more so that he or she can see form himself what all the controversy is about.
I think that the responsibility lies within the parent and not the government. Thing that struck me the most: A professional essay, at the very least, gives the illusion of being objective, though your essay seems entirely subjective.
It will make your reviewer think twice about your integrity in the paper. Your introduction paragraph before the essay states that you essay is 'about how violent video games do not increase aggression in adolescents'. However, you seem to prove two points.
Firstly, that they do in fact increase aggression and that video games have positive aspects. These two points are, of course, true to some extent but if you are trying to show the opposite then your essay does a poor job.
I don't want to outright criticise you and you are right in saying that video games may not be the main culprit but it's just that the essay doesn't really do what you say it will which technically means it is a bad essay. Generally, when people write essays they are coloured by their personal view and when it comes to gamers and the violence issue then we tend to get fired up.
Take a step back and really think about what you're trying to say and how you can construct your argument. Also, the last few paragraphs could use a bit more substance. Epic win, right here. I'm sick of people plastering a stereotype on people who play and enjoy violent video games.
Other then a few grammatical error's the essay itself is vary well structured. Violent Video Games do increase aggression, non-violent video games also increase aggression, Adam Sandlers face increases aggression in The essay is well structured with references and a logical plan. There are a few grammar errors but for someone who doesn't speak english well, that is fantastic.
I agree on nearly every level with your essay. I have been playing violent videogames since i was 10 and I turned out fine. My parents knew I was playing them but trusted me enough to know violence is bad. Some of the nights they would go out and get high, i preferred staying at home with a few friends playing splitscreen Timesplitters and FIFA!!!!: Hi, very nice essay. Is it okay if I use part of your essay to my research on why video games are good for you?
I will never plagiarise, I promise. Please Log In to post. This topic is locked from further discussion. I just finished my personal argumentative essay about how violent video games do not increase aggression in adolescents.
Please tell me what you think, whether it is about the way my essay is structured, any grammar errors, and also about the topic itself. I'd be happy to read all of your comments!
Stop Blaming Video Games! Works Cited Schaffer, Amanda. Grodus5 Follow Forum Posts: Is this for a school project or something? Its very well thought out and gives some convincing arguements. I definitely agree that there are many aspects of gaming that positively affect the player, heavily outweighing the negatives, which the media tends to overexaggerate.
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This critical essay discusses some of the primary concerns of video-gaming, focusing primarily on youth engagement, from the age-group of , in relevance to the . Video Games Beneficial or Hazardous Video games have been a growing phenomenon since the mid 's. With the vast improvements in technology the video gaming industry had evolved from simple two dimensional games to realist, fast paced, life like experiences.
The game a child plays can be a good or a bad thing in his life. For example, children who learn how to play chess at a tender age usually show signs of high levels of intellect. However, the same case does not apply for violent video games. The effects of violent . Feb 16, · Your introduction paragraph before the essay states that you essay is 'about how violent video games do not increase aggression in adolescents'. However, you seem to prove two points. Firstly, that they do in fact increase aggression and that video games have positive aspects.